Sigillis
Use your wand to illuminate the world with colourful magic. Draw symbols to defeat enemies and cast powerful spells! A heavy focus on input; spells are casted through a powerfull, freeform drawing system. Draw a range of different sigils to perform spells.
Sacrifice health for money, to get powerful spells and switch out undesirable patterns.
Created for Ludum Dare 44
48 hours, theme: Your life is currency.
At the start of each wave, you can sacrifice your starting health to get money, to buy improvements for your magical arsenal. Money is used to purchase special spells or switch the pattern required to cast a spell. Without health sacrifice, you cannot get the money required to get better spells.
Hey You!
If you liked my game, you may be interested in some others? Maybe even follow me to catch wind of new projects?
https://justcamh.itch.io/
About
This game uses a pattern recognition system that I created during the 48 hour jam period. Source code available below. The pattern recognition algorithm is in the DrawingDetection class, if you wanna take a peek.
Postjam Updates
Fixed bugs regarding the shop and late game content (that couldn't be tested in limited time). Full details in the devlog below!
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | JUSTCAMH |
Genre | Action |
Made with | Paint.net, Unity |
Tags | Arcade, Drawing, Ludum Dare 44, Magic, upgrades, waves |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Links | Ludum Dare |
Download
Development log
- How I made a Pattern Recognition Algorithm for Ludum Dare CompoMay 23, 2019
- v0.12 - BugfixesMay 04, 2019
- v0.11 - BugfixesMay 02, 2019
Comments
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This game is great! I love the idea of drawing runes/sigils to activate stuff, I would looooove a game where you draw runes/hexes to cast spells/curses etc :D!! but that's besides the point^^"
There is no pause button. That killed my first run since I got interrupted :/ . My 2nd run was my highscore and I reached Wave 37 with 522002$ (so always full risk >:D)
the special spells are really cool, and very useful at the later levels. the difficulty progression is very slow at the start, but great to teach you the game, and 10-20 is slow but later on it's great that the difficulty gets slowly increased^^"
good job!
do you know of other games that use a similar mechanic(and have combat) or would be up to make a game like that :D?!