How I made a Pattern Recognition Algorithm for Ludum Dare Compo
Sigillis » Devlog
As you likely know, I made the suicidal decision to make a game based off of a pattern recognition algorithm for the 48 hour Ludum Dare Compo. I'd never attempted such a technological challenge, but by some miracle, I pulled it all together. Here's a video detailing this journey, and the things going on in the background of the game. In particular, how does a computer interpret a drawing?
Hope you enjoy the video, and if you can find the time, please leave some feedback on this post or YouTube, as it helps so much. This is my first ever attempt at making an infographic, and over 60 hours were sunk into its production, so I'd love to know what you think.
The source code is available below, enjoy!
Files
Sigillis Source v0.12.zip 235 MB
May 23, 2019
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Sigillis
Draw freeform sigils in the sky to cast spells
More posts
- v0.12 - BugfixesMay 04, 2019
- v0.11 - BugfixesMay 02, 2019
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