Oh shoot, you cast the wrong spell, and now it's raining dynamite! Escape the trail of explosions, and maybe use the destructive power for good. 

It's a fast paced, quick-retry precision platformer.


Standard platformer controls, with support for gamepad.
R or menu button to restart
T to toggle speedrun timer (developer best time is 4:24.60)
Ctrl+Shift+S to skip a level if you're stuck


A game made by JUSTCAMH in 72 hours for Ludum Dare 49

With music by ClockMaker (listen to the soundtrack)

And a bit of audio help from Dim

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Click download now to get access to the following files:

Wrong Spell WINx64 v1.2.zip 43 MB
Wrong Spell WINx86 v1.2.zip 40 MB
Wrong Spell LINUX v1.2.zip 58 MB
Wrong Spell MAC v1.2.app.zip 52 MB

Development log

Comments

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(+1)

Help, I Cast the Wrong Spell! Walkthrough

Great concept man loved it

Nice game

(+1)

Nice game! I love the mechanics. Only 93 deaths :)

Such a creative and unique game! Def seems like a trend for you. I wish I had this amount of creativity.

(+1)

Nice

(+1)

It's really fun game.

I like the comical story setup.

Good game.

Thank you so much for playing, this was very fun to watch!

(+1)

This was loads of fun and a very creative take on the traditional platformer. Great job!

(1 edit) (+1)

Amazing game as always ;-). You absolutely got me with the "ending" :-P

Thanks for the support moises, glad you liked the game!

(+1)

Delightful little surprise of a game!  I got to the end of the second sequence and it locked up after the cutscene...  I'll have to check out a Let's Play sometime to see the ending.

(+1)

Hey, glad you enjoyed it! The crash ending is intentional, it was meant to be an explosion so big that the game closes, but whoops... web builds can't close and just freeze instead. 

(+2)

This is a masterpiece of a jam.

(1 edit) (+1)

a good game that outstays its welcome just a bit, with such clever idea of leaving TNT as you walk and a another great idea of shooting TNT infront of you it kinda makes it disappointing when the next big challenge is just spikes. the same spikes in countless other platformers. still, one of only a few games i gave a 5/5 on ich.io

(+2)

Thanks for playing, glad you enjoyed! I really wanted the player to use the dynamite like a pogo to hop continuously over a large distance, and the only way that could be achieved was with the unbreakable kill zones. Hence why it was only in a few levels and mainly used for hot pogo action.

i figured as much. nice to see you read your comments, sign of a great creator, which you are. best of luck in future projects

(+7)

SEE WHAT HAPPENS WHEN I CAST A SPELL I DONT KNOW!!!