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Hey, I enjoyed your artwork! I didn't get very far. Not sure if I missed the section with the controls but seemed I needed to use a controller (hints bottom of screen) but the pause menu button and the spray water button were both bound to the same key so every time I tried to spray water or  retract arm by the tree it would pause the game.

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Hey, so a controller isn't necessary, the game is supposed to detect if you have a controller plugged in, and recommend different controls if you do. Was there a controller plugged in, or is this feature bugged? The pause and spray being same button is super curious, and I'll get back to you on that one. Thanks for playing, and sorry for the issues!

I did have a controller plugged in so I guess that makes sense. How do you detect in Unity that a player has a controller plugged in? I've seen some games switch between suggestions based on the last used input.

Input.GetJoystickNames().Length > 0 will return true if there is a joystick present, and hence a controller plugged in